Straight after finishing MS Saga: A New Dawn, I moved on to another PS2 title to finally settle an old “debt” of mine: Atelier Iris 2: The Azoth of Destiny, a JRPG by Gust Corporation. This was another one of those PS2 games I played back in high school, but I never managed to complete it despite being around 75% through at the time.
Now that I’ve actually finished it, I’d describe Atelier Iris 2 as a fairly decent JRPG, one that doesn’t quite have what it takes to stand among the top titles in the genre. Still, completing it carries a particular meaning for me. It marks the third old PS2 game I’ve cleared in succession, a small “hat trick” in working through my backlog.
More importantly, the timing of this playthrough felt oddly serendipitous. Something about encountering Atelier Iris 2 at this point allowed me to better recognize and absorb what truly matters at its core. Despite its shortcomings as a game, it presents a surprisingly deep thematic foundation that only really clicked for me this time around.
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