Moving on to Part 2 of my Hardcore Mecha Mechatalk series, this entry focuses on Steel Dawn, the game’s primary antagonist faction. As usual, the Mechatalk is organized according to the main mecha development branches and surprisingly, Steel Dawn’s lineup is quite diverse for what is essentially a rebel force.
Steel Dawn is a heavily armed rogue terrorist organization seeking to force Mars’ secession from the Earth Government. The group is led by the ambitious mercenary Xerxes Nomad, a man willing to employ any means necessary to achieve his vision even at the cost of innocent lives.
Given its status as a non-state actor without the same level of funding as the Earth Government army, Steel Dawn’s forces are predominantly ground-based and rely heavily on conventional projectile weaponry. Their designs reflect practicality and battlefield efficiency rather than technological extravagance.
That said, the faction is far from underpowered. Steel Dawn allocates significant resources toward heavily customized units for its ace pilots and even fields high-mobility aerial machines such as the Halberd series. At the top of the hierarchy, its leaders command their own Mobile Armor class units effectively one-man armies that rival government superweapons.
Hopefully it won’t take too long for me to wrap up the Mechatalk article for Thunderbolt, along with the main Hardcore Mecha overview.
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