Tuesday, January 28, 2025

Wizardry Variants Daphne - Beginning Abyss True Ending GET

 Supposedly I should have written this article before talking about making Wizardry Variants Daphne main article. But in this instance I would like to share my experience in clearing the Beginning Abyss Dungeon which is only achievable on Second run of the Dungeon. For the First tutorial dungeon, Wizardry Variants Daphne choice to put a very brutal challenge for new players is rather Peculiar. Because It took me like Three Weeks to reach the True ending with respectable amount of effort which is kinda unheard of for a Gacha Game. If you minmax and have time to Spare, probably you can reach Wizardry Daphne Beginning Abyss True Ending in One week but typical target demographic of this game unlikely have that kind of time with their Full Time job.

While the Difficulty level of the Beginner Dungeon is way too brutal for average casual gamer, It definitely sets the tone of a Epic Dark Fantasy that will come out from Wizardry Variants Daphne.

 In the first Dungeon of Wizardry Daphne, The Player joined a group of a Kingdoms Elite Knight Squad to rescue their King who is Kidnapped by a Greater Abyss Demon named Helmut. However in your first run, This quest will end up in TPK for the Knights due the Dungeon Hazards created by the Demon and the player end up executed as everyone died in the scenario.

However the player had the ability to reverse Time and cheat Death and in the second run have the capability to save everyone in the Knights Squad from their gruesome End and reach the True Ending. If the demand is popular enough I might update this article with the Actions required to reach the True Ending for the Beginning Abyss Dungeon.

 In Wizardry Daphne First Dungeon, you face Greater Abyssal Demon Helmut as the Dungeon's Final Boss and he is definitely not a pushover. This guy will resort to Dirty tricks and Summon minions in his Fight so better be thoroughly prepared for the fight.

It is recommended to fight Helmut with a Lv 25+ Party for easier time which is already quite brutal but with minmax Wind Team party, perhaps the whole ordeal can be easier. Helmut is an Earth Element boss thus weak to Wind Element so Wind Based Mage and Fighter could provide an edge for this fight. Considering Wind based Gears are locked behind Lv40 Level Cap, I can suggest to farm some Earth Resist Armors from Dens of Earth if Helmut proved to be rather troublesome.






 For the whole trouble of trying to save everyone from the Knight Rescue Party you got yourself a satisfaction from the True Ending where everyone lives instead of being used as Zombie Puppets by Helmut like in the first run which is rather a Depressing sight to behold. Hopefully in near future, the players get to interact with the Knights again.


 One of the hardest part for me in getting Beginning Abyss True Ending would be the Albano's Quest Chain who behaves like a prick and turned into Demon in the first run. Compared to other Knights who only need 1 Quest to clear the character resolution, you will need to clear 3 Quests to save him which can only be accessible in a certain timing. The exact timing for the quest is before 1F Boss Fight, 5F & 6F Beginning. Personally I would have preferred no to save this guy but he is essential for the True Ending.


 Once you reach the True Ending for Beginning Abyss, the situations is far from over as the Threats of Abyss still encroach on the Kingdom and the King the player rescued are still in very delirious condition which is a good setup to continue the Adventure. I am quite sure in near future the Players will return to the Capital Kingdom for an even more dangerous adventure and I feel that Wizardry Variants Daphne are more than capable to bring a good Dark Fantasy experience should it is able to sustain its development. Hopefully the Devs could provide cheaper means for players to support this game.





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