Friday, May 29, 2026
Ys vs Kiseki: Alternative Saga
The PSP era saw a surprising number of crossover party brawlers and fighting games, and Falcom joined the trend with its own mash-up between its two flagship series; Ys and Trails in Ys vs. Kiseki: Alternative Saga.
Released around the peak of Ys Seven, the project also served as a push to spotlight the Kiseki (Trails) series, which remains one of Falcom’s strongest JRPG pillars. The result is a 3D arena brawler that brings together characters from Ys and Trails in the Sky, running on a system clearly derived from Ys Seven’s engine and combat feel.
The roster on the Ys side is somewhat underwhelming. Much of it leans heavily on Ys Seven, with only a few unexpected inclusions like Chester from Ys III. As a small consolation, the twin goddesses Feena and Reah appear as support characters, complete with some striking artwork that adds a bit of charm for longtime fans.
By contrast, the Trails in the Sky side fares much better. Fan-favorite characters are fully realized in 3D for the first time, which at the time was a major draw. The inclusion of Lloyd, protagonist of Zero no Kiseki, as a playable character is another highlight that broadens the crossover appeal beyond just Sky.
Despite being a Japan-only release, Ys vs. Kiseki: Alternative Saga stands as a strong piece of fanservice for Falcom enthusiasts. Its recent re-release on modern platforms, including the Nintendo Switch, also raises some interesting questions—particularly whether it brings meaningful improvements or remains largely a preservation of the original experience.
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